Join one of Electronic Art's most successful online businesses - Pogo.com! Pogo, a leader in online casual games, is EA’s largest online game site with more than 15 million monthly unique visitors and over 30% of all minutes spent playing online casual games in the US. Rated as one of the top 50 websites in 2010, Pogo has exciting new plans for the future and is seeking talented individuals to join our team.
QA Engineer
The QA Engineer supports the scalability and testability of the Pogo feature sets through load testing, automation and code reviews. The QA Engineer tests the more complex engineering features by applying technical skills in client/server software development, with strong emphasis in Load Testing, to include designing, implementation and maintenance. Also in this role, you will develop and perform requirements based testing, integration testing, automated regression testing and automated unit testing, and use of debugging tools is also required. The person in this role must be able to work in both waterfall and agile development, some cases simultaneously. You must be willing to work closely with test leads, development teams, producers and others within the organization and/or with teams abroad to continually evaluate and improve the software development and testing processes.
https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000oMv1
Cloud Architecture Technical Director II
In this role you will report to the Senior Technical Director. You’ll provide senior technical leadership to advance the Pogo technology platform to support the rapid expanding audience from web, social networks, and mobile devices worldwide, while maintaining a scalable, robust, and stable infrastructure to support ongoing worldwide rapid iterative product development.
https://jobs.ea.com/myEA/profile.aspx?action=apply&postid=a0z50000000oBBU
Casual and social game developers and publishers quickly move up the AppData and iTunes leaderboards with gains in daily active users (DAU) and monthly active users (MAU) when running on Joyent’s public cloud.
Unlike traditional console games, online games must readily handle millions of users without disruption of play. You need to rapidly provision, deploy, and scale up and down your high availability environments when your games are under dynamic load. To be really successful, you want an experienced partner that understands your technology stack and is responsive to your needs.
Joyent’s suite of three cost effective game solutions and customer support services collectively act as your operations staff while you focus on what you do best – create rich user experiences across levels of play.
http://www.joyent.com/solutions/gamestudios/
More information at CloudSigma.
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