A Patreon Architecture Short
Monday, February 1, 2016 at 8:56AM
HighScalability Team in Example

Patreon recently snagged $30 Million in funding. It seems the model of pledging $1 for individual feature releases or code changes won't support fast enough growth. CEO Jack Conte says: We need to bring in so many people so fast. We need to keep up with hiring and keep up with making all of the things.

Since HighScalability is giving Patreon a try I've naturally wondered how it's built. Modulo some serious security issues Patreon has always worked well. So I was interested to dig up this nugget in a thread on the funding round where the Director of Engineering at Patreon shares a little about how Patreon works:

For this time period it seems like a good set of technologies to use for the type of application Patreon is. It's interesting to see Angular as referred to as legacy code. React seems to be winning the framework wars.

The use of Realm is notable on the mobile platform as a common storage layer. Realm's simplicity is attractive.

The use of microservices may have helped Patreon dodge the Parse closing down bullet. Instead of trying to find one backend to rule them all they picked Firebase, a more targeted technology, to implement a specific feature. Service diversification is a great way to manage service failure risk.

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