The email sent will contain a link to this article, the article title, and an article excerpt (if available). For security reasons, your IP address will also be included in the sent email.
In a really far ranging and insightful interview by Steve Peterson: Game Industry Legends: Rob Pardo, where the future of gaming is discussed, there was a section on how the cloud might be used in games. I know there are a lot of game developers in my audience, so I thought it might be useful:
Q. If the game is free-to-play but I have to download 10 gigabytes to try it out, that can keep me from trying it. That's part of what cloud gaming is trying to overcome; do you think cloud gaming is going to make some inroads because of those technical issues?