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"Everything in war is simple, but the simplest thing is difficult." -- Carl von Clausewitz
Games are proving grounds for software architecture. They combine scale, high performance, challenging problems, a rabid user base, cost sensitivity, and the need for profit. And when games have in-game currency, like EVE Online has, there's money at play, so you can't just get away with a c'est la vie attitude. Engineering must be applied.
In Planning for war: how the EVE Online servers deal with a 3,000 person battle, we learn some techniques EVE Online uses to handle large games:
7 Sensible...